Panos has spent his entire career working in the field of virtual reality, simulation and gaming; something which he enjoys as a hobby as much as a vocation. His interest is in how these technologies can be used to change people’s behaviours, to help them make decisions and learn about things through realistic simulated experiences. He has worked on and managed a large number of funded research projects developing virtual realities for use across a range of industries such as cultural heritage, construction, manufacturing and housing. While working as a Research Fellow at the University of Salford, he was involved in a project with a number of partners including Corus and house builder Taylor Woodrow. The project conducted research into the logistics and supply chain issues involved in off-site manufacturing, to create a serious game-based training tool for construction project managers. A project Panos has managed more recently is a collaboration with energy companies and housing associations, using sensors in smart buildings and combining this with gaming to influence behaviours around household energy usage. The technology is used to help householders and tenants to visualise their energy consumption and uses league tables to generate a sense of achievement by reducing energy usage. Throughout his career, Panos has enjoyed a balance of research and teaching, which gives him the opportunity to pass on his knowledge of the latest developments in technologies and his experience in research project management to inspire the next generation of programmers to grasp the potential of serious games and bring about transformation within industry. He has supervised several PhDs, teaches undergraduate and Masters students, and was the Director of the MSc in Serious Games and Digital Content at Coventry University’s Serious Games Institute for three years.
Position: Senior Lecturer in Gamification Phone number: 0121 204 5344 Email: firstname.lastname@example.org Room number: ABS 274
· Charn Pisithpunth, PhD, http://www.seriousgamesinstitute.co.uk/applied-research/Pisithpunth.aspx
5. Petridis P., Dunwell I., Panzoli, D., de Freitas S. (2011), Game Engines Selection Framework for High Fidelity Serious Application. In International Journal of Interactive Worlds. To Appear.
6. Dunwell, I., Hendrix. M., Arnab, S., Petridis, P., Protopsaltis, A., Pierri, A., Rosciano, M., and de Freitas, S. (2012) Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System. Accepted for publication in the Journal of Computer Assisted Learning (JCAL).
7. Scarle,S., Arnab,S., Dunwell,I., Petridis,P., Protopsaltis,A., de Freitas,S. (2012). E-commerce transactions in a virtual environment: virtual transactions. Electronic Commerce Research 12(3), 379-407. ISSN: 1389-5753
BOOK CHAPTERS (REFEREED)
1. Hendrix,M., Protopsaltis,A., Dunwell,I., Petridis,P., Arnab,S., de Freitas,S. (2012). Repurposing, Integrating, and Rating Serious Games as Learning Objects in Jovanovic,J. and Chiong,R. (ed.) Technological and Social Environments for Interactive Learning. Informing Science Press, Santa Rosa, CA, USA
2. Arnab,S., Petridis,P., Dunwell,I., de Freitas,S. (2011). Enhancing learning in distributed virtual worlds through touch: a browser-based architecture for haptic interaction in Ma,M., Oikonomou,A., Jain,L.,C. (ed.) Serious Games and Edutainment Applications. Springer Verlag. ISBN: 978-1-4471-2160-2
3. Doulamis, A., Liarokapis, F., Petridis, P., Miaoulis, G. Serious Games for Cultural Applications Intelligent Computer Graphics 2011, Studies in Computational Intelligence, Plemenos, D., Miaoulis, G. (Eds.), Springer-Verlag, Volume 374/2012, 97-115, 2011. (ISBN: 978-3-642-15689-2)
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